Chris Wang

I build level spaces that turn story context into player-driven decisions.

Focused on level design, environmental storytelling, player agency, and spatial gameplay structure.

Projects

Selected work that shows how level space, systems, and iteration shape player decisions.

About Me

Level Designer / Environmental Experience Designer

I build level spaces that turn story context into player-driven decisions.

My primary focus is level design, environmental storytelling, player agency, and spatial gameplay structure. I am especially interested in action, shooter, RPG, and immersive gameplay spaces where exploration, combat pressure, and narrative context work as one system.

I approach level design as gameplay architecture: a level should not only contain gameplay, but actively shape what the player notices, chooses, risks, and remembers.

Roles: Level Designer · Mission Designer · Encounter Designer

Tools: Unreal Engine 5 · Blueprint · whitebox/blockout · design documentation

Spatial Clarity Player Agency Environmental Storytelling Encounter Flow Iteration