Chris Wang
Level Designer / Environmental Experience Designer

Chris Wang

I build level spaces that turn story context into player-driven decisions.

My primary focus is level design, environmental storytelling, player agency, and spatial gameplay structure. I am especially interested in action, shooter, RPG, and immersive gameplay spaces where exploration, combat pressure, and narrative context work as one system.

View Design Process

About

I approach level design as gameplay architecture: a level should not only contain gameplay, but actively shape what the player notices, chooses, risks, and remembers.

Spatial Clarity Readable routes, landmarks, sightlines, and progression signals.
Player Agency Choices that feel intentional, not decorative.
Environmental Storytelling Story conveyed through layout, props, tension, and spatial memory.
Encounter Flow Combat pressure and exploration rhythm built into space.
Iteration Blockout, testing, diagnosis, revision, and documented design decisions.

Featured Project

A playable RPG level built around one recurring interaction: creating ice to reshape the player's route and footing.

Skills

Level design and gameplay implementation, supported by testing, documentation and integration in Unreal Engine.

Level Design Environmental Storytelling Mission Design Encounter Flow Player Agency Spatial Readability UE5 Whiteboxing Blueprint Prototyping Design Documentation Gameplay Analysis